Hello everyone!
Here's a new thumbnail for this page, drawn by Segoe from the Disbelief team. We've been rebranding "Disbelief Papyrus" to just "Undertale: Disbelief".
And yes, we're still working on the game! Read here :)
https://gamejolt.com/games/disbelief/268091/devlog/update-not-really-though-psvd5sb3
Next up
The Last Corridor has been improved.
Hey! It's been a minute. Not much has been getting done for a good while, until recently when we hired @Sydist to help out. The pace has slowly been picking back up! We greatly appreciate your patience. There will be content to show off in the future!
Borders! (next patch coming soon, I'll make sure to have Flames update the download link on this page...)
Stay tuned everyone, the second patch is on its way. What's to come in the second patch, you ask? - All of Phase 2. - Places to explore (you'll see what I mean!) - Tons of bug fixes, most bugs are now gone. - Attacks are adjusted to work more smoothly.
"I WANT A FAIR FIGHT!" "no lol"
Hello again. It's been a while, hasn't it?
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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