Alpha 0.1.0
- Sleep now gives only 2 card. Monster rewards have 3 cards, and have a chance to "be lucky". You get an higher-rank card reward if you're lucky!
- Rarity integrated! It's displayed through gems on card & glow.
- Card View & Reward View Refactoring, may induce new bugs but should be for the best.
- Main menu now enables choosing character + emotion. We display the starter deck before launching the run.
- Sleep : it's now a different room, like the others.
- Sound Modifiers integrated
- Sound Ambient integrated, music muted.
- Procedural rework, should be better overall but still needs tweaking
- Changing placeholders
- Meditation room improving graphics
- A bit more sound here & there
- Improvements on fight UI
- Updated monster balancing
- Fight now showcases end of turn sanity amount bonus (skip turn = +X Sanity)
- Removed -XX txt on hit for san / hp tween feedback
- Replaced by "claws" animation on monster attacks
- Started Hand Circle animations on action points
- Cards now showcase "thumbnails", showing how much durability it has and specific modifiers
- New overlay "Improved Vignette" effect on low hp or low sanity
- new SFX : player enters fight room
- new SFX : player moves onto exploration tile
- New cards illustrations : nap, dream, caring thoughts, moment of despair, self harm, writing about day
0 comments