Game
Neurodeck - Early Alpha
6 years ago

Hello everyone! There's still a lot of bugs but here is a first EARLY playable alpha!


Alpha 0.1.0

- Sleep now gives only 2 card. Monster rewards have 3 cards, and have a chance to "be lucky". You get an higher-rank card reward if you're lucky!

- Rarity integrated! It's displayed through gems on card & glow.

- Card View & Reward View Refactoring, may induce new bugs but should be for the best.

- Main menu now enables choosing character + emotion. We display the starter deck before launching the run.

- Sleep : it's now a different room, like the others.

- Sound Modifiers integrated

- Sound Ambient integrated, music muted.

- Procedural rework, should be better overall but still needs tweaking

- Changing placeholders

- Meditation room improving graphics

- A bit more sound here & there

- Improvements on fight UI

- Updated monster balancing

- Fight now showcases end of turn sanity amount bonus (skip turn = +X Sanity)

- Removed -XX txt on hit for san / hp tween feedback

- Replaced by "claws" animation on monster attacks

- Started Hand Circle animations on action points

- Cards now showcase "thumbnails", showing how much durability it has and specific modifiers

- New overlay "Improved Vignette" effect on low hp or low sanity

- new SFX : player enters fight room

- new SFX : player moves onto exploration tile

- New cards illustrations : nap, dream, caring thoughts, moment of despair, self harm, writing about day



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