6 months ago

Hello guys, how are you? Well, look at the article, I have a lot to explain 👇


So if you're wondering, I made a prototype of the MAX_ logo with the FNaF logo, although I repeat, this is just a prototype and if you don't like it, I can create one without the FNaF logo to avoid Copyright ©️

Here I present them:

max_-logo.png

Well, the other news is that I have already made a decision. MAX_ is going to be developed and created by Unreal Engine 5.4, since I no longer use Clickteam for various reasons. I will name them here so that they know and can make their comments and opinions:

- Clickteam, although it is a cool engine and easy to use, that does not take away the fact that some of the many versions of this engine generate massive errors and total viruses, so tests have to be done to avoid failures.

- The engine is not so extensive for the game material as this happens in most fangames:

- Create Shaders and Add Them

- Make Extensions and Add More Things

- Firefly Extension

- Create Scenarios and Test Them and Some Have Errors and You Have to Make Patches to Correct Them in Updates That is, From 1.0 to 2.0 Changing and Improving Things

- For an Extension, Sequel or DLC of a Fangame Clickteam is Not an Appropriate Engine for That Due to the New Material and It Would Even Break the Game Completely

In addition, I would already need Meta-Humans for the Clickteam scenes for the game and the extras, which is totally impossible because it would require having or finding a meta-human. It is difficult nowadays because of how complex it is to find one for Blender 4.1.

- So Like JOLLY 4, The DLC of JR'S, Final Nights and Other Fangames:

- MAX_ Will Be Developed In Unreal Engine 5.4 To:

- Get the Program to Create Metahumans That Will Be Real and Unique to Game Scenes, Settings and Moments of Fear and Chills

- Options and Style to Customize the Experience

- A Museum Where The Characters and Everything About the Game and Places and Settings Like Final Nights 4 are Shown

- and Finally, Although This Game Will Be From Unreal Engine 5.4 and is For Quality PC And The Adequate Requirements For That Unfortunately This Is An Important Decision To At Least Have Character But Warning:

- The Game Will Be Totally Less Ambitious To Avoid Errors or Serious Problems and Even So If Errors Happen in the Game I Will Correct It

Although

- Help Wanted:

For An Unreal Engine 5.4 Programmer For This Fangame And A Tester To Correct And Make The Game Run Correctly

That's All Thank you all for reading I hope you can understand I think that's all for now Later I'll let you know if it's open Q&A so you can give your questions in the comment box and I'll answer them

- Prototype 2.0



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