I am thinking to move game to the godot engine, instead of clickteam - because it has fewer restrictions for my project (probably it is too ambitious for this engine), and there will also be no problems with android and PC compatibility. It also has advantages in scaling (by default, my game on Clickteam is 1280/720 and cannot be adjusted to a different resolution, performance will drop significantly or something will break). In general, I think that it was necessary to switch to it immediately.
Also, if you're wondering where I've been, here's a video - www.youtube.com/watch?v=NntoZePlKLM
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