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Hey, I finally started working on ghost behavior. And today's star is the Phantom Lady (hear me out), she is floating around, and if you catch her eye, she's blind btw ^~^, she will chase you and punish. I'm not sure if it's okay to have a crush on her)
I made a random level choosing and death screen (the one which shown is a draft. I know I've been a little lost, but it's my weekend)
Hello, I promised you more detailed posts about the new ghost types. Here is one of them, a Lost soul. To put it very briefly, you need to listen carefully, if you disturb him you will be subject to attack. To get rid of it you have to try to survive it)
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
Pick Up and Drop system is ready bro, now according to my development plan the next step is using of those items. There are silver mirror, crucifix, holy water and incense btw. Well, wait for updates
LGBTQ+ Game Dev Icons:
Rebecca Heineman is a trans woman, award-winning Space Invaders player, and game dev who worked as a dev on The Bard’s Tale, Myth III, and more.
She was inducted into the International Video Game Hall of Fame in 2017.
Hi, Im back, yesterday I showed the project and my teacher said that he didn’t like it. Well, that won't stop me, so we continue. This is what I did while I was away. I added baked light and 2 new types of ghost, I think I'll make 2 extra post about them
So, I haven't been here for a while. And thats time to show what i actually did it all this time, and its tools using and PhantomLady's behavior and exile. Shes almost ready, I think I’ll be gone for a while bc this project needs to be done soon, see ya)
Congratulations to @Freddy9207 , our #LTCOKills winner!
They posted a Mission Accomplished screen showing that they got 1,814 kills!
Check out his original Post: https://gamejolt.com/p/ltcokills-it-was-alright-vkccpcc2
I promised you a post about what I've been doing all this time. This is just a bug fix I did save the player process in the DB fixed spawn if you have already completed 1 level, you'll not return to it. The final scene of the game is ready btw
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