At the beginning of development, I thought I'd finish it by the new year, but laziness got in the way. There were also a few bugs that weren't working properly. The game was too rough for early November. I'm also trying to build community support for my game. If you're reading this, please join me in anticipation of the game and stay tuned for news. This gives me hope that development will continue. Now I'm ready to show a single screenshot soon.


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