Game
Feeling Cloudy (Early-Access)
3 years ago

Hello! In regards of changing a game's difficulty, would you prefer general difficulty modes (Easy, hard, ect) OR would you like the option to be more specific? As in like toggling extra lives, HP regen at the beginning of levels, instant spike kills?




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Option UI has been reworked and now I've been fully reworking the climbing mechanic (Vines and such)

It's pretty much done and a new update is probably coming soon!

Aaand with the climbing changes comes new silly sprites like this one:

Feeling Cloudy 0.6 Update Out Now! Thoughts and change-log below!

A few old boss designs I worked on. The designs were too unintuitive and honestly just not fun so I ended up cutting them. They were good practice though, I think.

Might still use the sprites for NPCs or something!

Kikkerstein had a great day 1 at LVL UP EXPO!

If you’re in Vegas, come see us on day 2!

0.6 should be coming within a week! After that I'll fix some bugs, polish a few things and then it's off to adding new stuff! I hope you all like the update when it comes out!

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

Made a new background for my game Feeling Cloudy! What do you think? :D

I made a new thumbnail for my game Feeling Cloudy!

What do you think? <3

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Trying my best to add as much polish and new content as I can before 0.6 comes out on Friday! Currently trying to polish up one more level!

Some other stuff I've worked on in the past week:

- New camera system

- Level improvements

- New UI