Game
Feeling Cloudy (Early-Access)
4 years ago

Hello! In regards of changing a game's difficulty, would you prefer general difficulty modes (Easy, hard, ect) OR would you like the option to be more specific? As in like toggling extra lives, HP regen at the beginning of levels, instant spike kills?




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Option UI has been reworked and now I've been fully reworking the climbing mechanic (Vines and such)

It's pretty much done and a new update is probably coming soon!

Aaand with the climbing changes comes new silly sprites like this one:

Made a new background for my game Feeling Cloudy! What do you think? :D

Feeling Cloudy 0.6 Update Out Now! Thoughts and change-log below!

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Working on a new project! Really struggling with game design and trying to figure out how to put all these pieces together. The general idea is that it's a roguelike where a killer clown escapes from hell

(VERY early in development obviously!)

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

In the last update to my game Feeling Cloudy, I updated some old sprites! Here's one good example of that :>

What do you think?

Feeling Cloudy 0.7.0 update!

New boss, levels and more!

Change-log and thoughts below:

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0.6 should be coming within a week! After that I'll fix some bugs, polish a few things and then it's off to adding new stuff! I hope you all like the update when it comes out!