So I’ve been slaving away on the game as usual. I’ve made quite a few changes. A lot of my time has been spent in experimentation. First off, I ran into an issue with FPS drop even with occlusion culling in the largest room in “The Facility”. So this required some redesigning of the room itself. I added a structure in the center to break up the room and provide more walls for occlusion culling to take effect. This worked wonderfully to solve my issues.
After completing this addition, I decided I wanted to change things up and begin implementing some sound effects. Well, it turns out that sound effects can add up quick and also cause for drop. But it was my lucky day when I realized that those too could be hidden with occlusion culling, bringing my foster back up to par once again.
Sound effects are where I spent most of my weekend. I am trying to be very picky about which sounds I choose for each piece of equipment, from a generator to the subtle sounds of the controller hum that you may barely notice when passing by, but still adds to the audible effect regardless.
No visual examples on this devlog, but I am stepping out of my game to work on the startup menu for a bit to give me a change of pace. When I finish putting the menu together, I will be showing that off. As for in-game footage, I want to keep that to a minimum until I get enough content implemented to where I can create a game trailer. Or at least some snippets for a trailer.
Thanks for checking in!
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