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REQUIEM
13 days ago

Hello just wanted to post to say I am still working on this, currently I'm in the process of moving it from Unreal to S&Box (along with my other projects)




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I did have something planned to show you all today but UE5 has other plans, so here is some concept art from DBD to give a sneak peak in what I'm heading for design wise. Link for those who wanna see the rest -> https://www.artstation.com/artwork/1GbPq

I'm delaying the project to change things up on it since I was pointed out to Behaviour's Fan-Content rules. Sorry for doing this delay, I will give an update soon, if you wanna read up on the rules here is a link -> https://www.bhvr.com/fan-created-content/

But you know how it is, reality’s a concept, no longer a thing..

A little test of a UI animation for a SCP Site Management Sim I'm working on

Progress of moving my SCP Sim to S&Box, got the building to work (ignore the error lol)

Runestones: from concept to in-game model🗿

Family band complete!

I-Buki

Mio-Da!

Ibuki Mioda!

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!