Next up
I did have something planned to show you all today but UE5 has other plans, so here is some concept art from DBD to give a sneak peak in what I'm heading for design wise. Link for those who wanna see the rest -> https://www.artstation.com/artwork/1GbPq
I'm delaying the project to change things up on it since I was pointed out to Behaviour's Fan-Content rules. Sorry for doing this delay, I will give an update soon, if you wanna read up on the rules here is a link -> https://www.bhvr.com/fan-created-content/
But you know how it is, reality’s a concept, no longer a thing..
A little test of a UI animation for a SCP Site Management Sim I'm working on
Progress of moving my SCP Sim to S&Box, got the building to work (ignore the error lol)
Runestones: from concept to in-game model🗿
Family band complete!
I-Buki
Mio-Da!
Ibuki Mioda!
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarÃa Regla. It is one of the natural wonders of the country!










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