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Update 2.14 (And 2.15) Late patch notes!
Huge performance and balance changes! Lights and 3D models have been reworked to make the game 4x less heavy to run, and the scoring system is now the same across all platforms. Even the tiny Jelly can manage! :)
Update 2.00 is now LIVE!
This update includes a new race track: The City with 6 new cars to unlock! Also new mechanics, graphical upgrades and lots of reworked code for a performance boost!
I built and uploaded a WebGL version of Padoru Rally, so it is now also playable in your web browser! Just press the Play button, and you can play without downloading!
Update 3.00 (part 1) is finally here, and it's BIG!
This update brings a new race track: The Campsite with 6 new cars (and sausages)! Epic new mechanics! Also, new Unstable Boxes that include 21 Community made "cars" to unlock!
And so much more!
Padoru Rally 3.15 is here!
This update brings one of the most asked features, FIRST PERSON MODE! Also a drone mode where the camera follows the car!
I also made some optimisations to the shaders, so the graphics may look a little different. Happy driving!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
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