Next up
Hello, long time no see! I started to develop a new update (3.0) for Padoru Rally! It will probably be released in Q2!
Also, unfortunately I had to remove the WebGL version, as it had some critical flaws that need to be fixed.
Update 2.00 is now LIVE!
This update includes a new race track: The City with 6 new cars to unlock! Also new mechanics, graphical upgrades and lots of reworked code for a performance boost!
Update 2.14 (And 2.15) Late patch notes!
Huge performance and balance changes! Lights and 3D models have been reworked to make the game 4x less heavy to run, and the scoring system is now the same across all platforms. Even the tiny Jelly can manage! :)
I built and uploaded a WebGL version of Padoru Rally, so it is now also playable in your web browser! Just press the Play button, and you can play without downloading!
Update 3.00 (part 1) is finally here, and it's BIG!
This update brings a new race track: The Campsite with 6 new cars (and sausages)! Epic new mechanics! Also, new Unstable Boxes that include 21 Community made "cars" to unlock!
And so much more!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Path of Kami: The Evolution of the Lore
Werehog transformation process. #sonicunleashed
Demonstration of the spells and their effects :)!
Update 2.627
New challenges & new effects!
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