Game
Hello, Neighbor! Reborn
2 years ago

Hello, Neighbor! Reborn FAQ


Q: Will there be more floors added later on?

A: Yes! The first version will only contain one floor like the pre-alpha, but later versions will include more floors

Q: Will there be acts/chapters?

A: As of now, I'm not sure. All I can say for certain is the pre-alpha house will be the main one.

Q: Will you add the neighbor swearing/moving furniture/other prototype features?

A: Most features shown off in the prototype have already been added. I do plan to experiment with things like furniture dragging though before the first release.

Q: When is the first build coming out?

A: Hopefully soon. I'm not gonna give a deadline just yet.

Q: When is the full game coming out?

A: Probably after gta 6

Q: What will be in the basement?

A: If I told you that, there wouldn't be a point to the game

Q: Will you add (this feature)?

A: Probably, if it fits what my game is going for. A complete version of the original visions for hello neighbor. If it's an idea taken from any other fangame or something too far away from that original concept, then no.

Q: Will you make ue tutorials?

A: No, not as of now. I'm not an unreal engine expert nor will I pretend to be. I have around 3 months of experience and I don't think I'm qualified enough to make unreal tutorials.

Q: Mobile Port?

A: Most likely not

Q: Will you add custom idle tasks?

A: I've already added a few new ones using unused animations. For any other new/custom tasks though, I'd have to learn to animate, so as far as those go, not yet.

Q: Can I be a playtester?
A: When more builds of the game come out, I may release playtester applications.



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bad news guys, the neighbor lost his job so this will be his house next update

(as a sidenote i have personal beef with whoever did the original uv mapping for this house)

big news!!

still not finished yet. still working on getting the sky color and brightness exactly how i want it. but how's it lookin so far?

alpha 1 inspired inventory system!! (with the pa placeholder icons cause i haven't imported the actual ones yet lol)

macrowave

devlog update

re uvmapped all the background houses so they use hn textures which makes them fit the game a bit more. both the roof and the walls can be changed. i was originally gonna remodel all of them which i still might do at some point. but for now im happy.

updated the logo to be a bit darker to fit with the moody atmposphere of the game, what do we think? (old on the right)

new hnr logo :p