The older generation was pretty boring and very slow on older computers, so I redid it.
The older generation created many objects at the same time, and the game started to lag by 3-10 seconds.
Also, it had a lot of errors with objects, and it only had objects like trees and statues.
In the new generation, many new things have been added, such as rocks, leaves, grass and plague eggs.
Also in the new generation, optimization has been improved, and now objects appear gradually, thereby the computer receives a low load and provides a stable FPS.
Next up
new sprite for character!
One of oldest concepts of main character of my game (Heart of ghost). It was too cute to be in serious game.
Чисто я когда у меня есть 40 минут на одну локацию :) >> Translated << Just me when I have 40 mins for one location :)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Introducing the UNITS!
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
What's up, gamers? The Heart Of Ghost will open an alpha test! In the article you can find a lot of interesting information about it!
Introducing the Plague!
Controls of the game
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