The older generation was pretty boring and very slow on older computers, so I redid it.
The older generation created many objects at the same time, and the game started to lag by 3-10 seconds.
Also, it had a lot of errors with objects, and it only had objects like trees and statues.
In the new generation, many new things have been added, such as rocks, leaves, grass and plague eggs.
Also in the new generation, optimization has been improved, and now objects appear gradually, thereby the computer receives a low load and provides a stable FPS.
Next up
So calm..
Так спокойно..
What's up, gamers? The Heart Of Ghost will open an alpha test! In the article you can find a lot of interesting information about it!
Introducing the UNITS!
The Blight has been buried for over 800 years...
What secrets lay intertwined amidst Eireos' ruins...
The journey begins July 21st!!
Introducing the Plague!
Get yourself some fellas today! 👨🌾
Tiny Terraces is 25% off on Steam. #indiegame #gamedev #videogames
One of oldest concepts of main character of my game (Heart of ghost). It was too cute to be in serious game.
Controls of the game
Working on a variety of things for my game! 🌱🛠️ #indiegame #gamedev #videogames
Trailer of my game! Do you like it?











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