4 years ago

Hello there fellow UE4 Devs!
A little optimization. From 8mb to 700kb on this single Blueprint.
It took me quite long to get around using loops and arrays the proper way... #ue4 #unrealEngine4 #diskland #arcade #mobilegame #androidDev #indiegamedev #wip




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When you're so focused on your work that you miss a stack of pizza boxes piling on your desk until they hit the ceiling...

#ue4 #unrealengine #MadeWithUnreal #unreal #gaming #videogames #gamedev #indiegame #indiegames #indiegamedev #indiedev #diskland

Well...

I have been playing some Minecraft lately and got inspired just a little bit :-)

#screenshotsaturday #indiegamedev #indiedev #gamedev #devlog #minecraft #diskland #arcade #gaming #ue4 #unreal4 #mobilegame #android #workinprogress #blender3d #b3d

Mmm, yummy development

Not every door in Lobo: The Howl Within is meant to be opened… Some require keys, quests, or ancient light-fueled lore. Others? They’re not keeping you out—they’re keeping something in.

Here’s a look at the new door interaction system.

Maybe you think you’re escaping a horde of undead soldiers. Actually, I’m tricking you—using the chase to load everything behind that ruined wall. Game dev isn’t just about what players see—it's how you hide the seams. Steal the idea, not the mechanic.