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Hello my economists!
I took quite the break from game development, in order to focus on improving my artistic skills. However, I am making a return, and will be working on merchant quest again!
Here's some unrelated recent art I've been drawing!
Heya my economists!
I've updated the basic menu UI, I think it looks a lot more lively now than it used to! :D
I also added some placeholder music, I think the game already looks so much better!
After my first ever game (The Jumpless Room) I haven't just been lazying around, I've been experimenting with Unity and making some smaller unpolished projects to test the waters! (here's an example of such a project).
Heya my specter inspectors!
It's me! Koek! I'm here to say that, specter inspector isn't cancelled, the project is just postponed! I actually have a smaller experiment cooking first, but the game WILL come out!!!
Thank you all so much for your patience <3
So, I was working on a temporary thumbnail to replace my temporary thumbnail, only to realise I made it the wrong aspect ratio!
Well, it's no biggie, here's the intended temporary thumbnail in all it's glory!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Update 2.627
New challenges & new effects!
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Szayel Aporro Granz - Bleach
2d lighting experiment
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