Game
Blue




4 years ago

Hello! This is a report of everything that happened with Blue this year.  It will also give a small summary of how the game started as well as what I wish to do in the upcoming year 2021.


Blue as an idea started 2 years ago with a small concept of a storyline and mechanics.  I first began working on it on RPG Maker VX Ace but didn't get far as I was very inexperienced in game making and could not convey the story or game I wanted to present.  I worked on smaller games, practising and improving my pixel art and digital art skills and learning how to get emotions and stories across in video games.  Soon I could afford RPG Maker MV and began practising on it different plugins and ideas with hopes to one day be able to create the story of Blue (and another game that I have planned) that would be impactful and meaningful.  I transferred the game and all the assets I made over to RPG Maker MV and started to rework the art and first couple of stages this year.  I implemented some mechanics I wanted and decided to publish a demo to see if my idea was good.


This year I have done the following:

  • Transferred the entirety of Blue files to RPG Maker MV

  • Created 17 images (15 of which are in the demo)

  • Redesigned the title screen

  • Created an itch.io and GameJolt devlog to document the progress of Blue

  • Finished the introductory part of the game

  • Published a small demo of Blue

  • Finished the layout of the next 2 parts of Blue

  • Created an updated icon set for Blue to include the items found in the next 2 parts of Blue

  • Created the sprite sheets for doors, levers and buttons for future use in the game

  • Implemented 3 major scenes  in the game and 4 minor ones

  • Released some wallpapers


Next year I hope to:

  • Finished the next 2 sections of the game

  • Finish create all of the game assets and sound effects

  • Be able to commission custom made music for some scenes in Blue

  • Finish the rest of the mapping and layout of the game

  • Add the secret rooms and items

  • Update the demo to be more interesting and interactive

  • Finish most if not all of the endings

  • Add more mechanics to the game

    • A light source where different items provide different levels of light in dark areas

    • A gallery system that saves between files and game overs so that pictures of deaths can be recorded

    • A small achievements system 

  • Release a beta of the finished game

  • Make a trailer of the game


Thank you all for your support this year, it has helped tremendously with the progression of the game's development. I wish all of you all a great New Year's.



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