general in RPG Realm





Can't believe I drew this Pokémon fangame map on graph paper in high school instead of paying attention in class... And now, over a decade later, it's the region for my indie game with actual players running around on their own adventures!
I’m after a proper MMORPG with no auto-play, auto-pathing, or auto-combat — actual player skill and decision-making, please. Any solid recommendations? Also curious if Warvox will avoid those systems.
Can’t remember the name of an old anime-style MMO I played. It had different academies for classes, & I used a dual pistol character. Also remember a random ghost-hunting area that felt out of place. Also curious about newer MMOs like Warvox coming soon.
Why do most MMOs feel so floaty? I want footsteps that thunk and hits that actually connect. Games like Crimson Desert show that grounded feel. Any MMOs with weighty, tactile combat to recommend? Also curious if Warvox will aim for that vibe.
Do you set a monthly budget for games you play? Just curious how people handle spending money on the games they play. Do you set a monthly budget for gaming, or do you just buy things when you feel like it? So where do you stand?






