Game
Direction
7 years ago

Hello! This is the second time I create a page for this game, that is now 1 year into development (most of the time I wasn't really working on it because of school but yeah...), bellow there is an explanation why!


Hey there,

Some of you might be thinking that you have seen something very similar here sometime ago. Well, this is actually the second time I am creating a page for this game, mostly because a lot has changed. The game still follows the same ideia, but I now work with different people, and things like the character and UI design are scheduled to change.

There is still a lot of work to do but I am quite happy with the state of the game right now. Most known bugs are solved and the critical point now is art assets.

I will leave a very small version (with just a level, still the old character and not all tools implemented yet) so that you can give it a try if you want and so that some of you can get an ideia of what the game is like!

Thank you very much!

Rui "Dark" Neves.



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

We are under attack!

Successful landing

#screenshotsaturday

Path of Kami: The Evolution of the Lore

Another house i made long time ago.

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.