Game
DELTARUNE: TOGORE TALE

4 months ago

Hello, world! Let's start the whole dev diary thing!


Now, I wanted to do monthly updates (near the start of every month), but I just wanted to post the first one on the first day I put this page up, at least just to see how the result looks. I'm not sure if I'm going to actually do it monthly or start spamming it because I have no restraint, but hopefully it will be the former. Which means, near the beginning of March, we should expect another update!

Here's what I've been up to lately:

To be honest, at first I found myself jumping between all sorts of things I wanted to do: making assets that will be useful for way later in the story, but don't really serve any purpose right now. Therefore, I've decided for now that I wanna laser-focus in on getting the beginning cutscenes done. And I've made some progress!


frame_f.png

Wakey wakey.


This also marks the beginning of actually writing out the dialogue I'm going to use in-game. It's been much harder than I thought. I've found myself editing and tweaking the dialogue pretty frequently. I think that's a good thing...? As long as I don't get too fixated on making it perfect!

I'm not sure how I want the narration to sound. Honestly, I really disliked what I've written so far...I think some of it gives Togore something of an arrogant vibe to him. I'm not going for that, but rather that he just has trouble with expressing himself sometimes--he still cares about things and other people.


screenshot_1.png

this line sucks lol xd


Though I said I want to focus on getting the beginning cutscene (and that's still true), I went ahead and made more battle sprites anyways. I never realized just how many individual sprites there are for each of the playable characters in Deltarune! But it's very satisfying to see my little sprites in-game and fully animated, even if it's a little jank. At least they can serve as placeholders before I properly clean them up.


defeat_1.png

He looks kinda dramatic, doesn't he...??


...I'm not sure what else to write about, so I'll be ending it here! I'm sorry for the messy post! I'm not used to writing so long like this, so it'll take me a bit to get the hang of this whole thing. Hope to see you guys again in March! Thanks for reading!



0 comments

Loading...

Next up

DEV LOG 2: Gone Fishing Edition

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Another house i made long time ago.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror