Game
EscapeMare
14 years ago

Helping the Player out


Many people have told me that Escapemare was just too difficult because of the tricky corners, and I was inclined to agree, but wasnt sure how to fix it.

The first solution that came to mind was to be more lenient on wall collision, but that would cause strange wall overlaps which wouldn’t look nice at all.

The solution I came up with next worked like a charm, basically everytime someone ran into a wall, the program checks with they are within 10 pixels of making it, and if they are, it just moves them accordingly, and since it actually moves the player as opposed to simply allowing them through, there are no ugly overlaps :).

Also, another complaint was that the monster vision wasnt intuitive enough, so I added a dim on the whole level and then basically gave the monsters lights so that it is quite obvious what the monsters can see.

I still have a bone to pick with my solution becuase the vision comes out to a rectangle, which in my mind isnt very asthetically pleasing, so I’ll have to see what I can do about that.



0 comments

Loading...

Next up

art comission.

Fan art for Foolish I'm feeling kinda better so I drew this

So here's the first of the zodiac signs i will make for the next weeks.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Why walk when you can jump?

Showing off player 2 😎

What do you think?

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

it happens