Game
EscapeMare
14 years ago

Helping the Player out


Many people have told me that Escapemare was just too difficult because of the tricky corners, and I was inclined to agree, but wasnt sure how to fix it.

The first solution that came to mind was to be more lenient on wall collision, but that would cause strange wall overlaps which wouldn’t look nice at all.

The solution I came up with next worked like a charm, basically everytime someone ran into a wall, the program checks with they are within 10 pixels of making it, and if they are, it just moves them accordingly, and since it actually moves the player as opposed to simply allowing them through, there are no ugly overlaps :).

Also, another complaint was that the monster vision wasnt intuitive enough, so I added a dim on the whole level and then basically gave the monsters lights so that it is quite obvious what the monsters can see.

I still have a bone to pick with my solution becuase the vision comes out to a rectangle, which in my mind isnt very asthetically pleasing, so I’ll have to see what I can do about that.



0 comments

Loading...

Next up

Chiaki Nanami!

Another house i made long time ago.

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

My D&D art for my family so far (WIP if you couldn't tell)

brung back my old oc plus a new one

...they don`t have names yet tho

2d lighting experiment

Among us_into Madness

I created a new character for a small video game I'm planning to make soon. I used Blender, Substance Painter and Marmoset.

💛 Passion project of two friends and IT geeks. 🕹️ We love trains and programming. We wanted to create something unique.

🚂 Rail Route is a management/tycoon/puzzle game based on railroad dispatching. #MadeInUnity [a few Steam demo keys in comments]

Working on expanding the moveset of the arcade boss with some additional normals and special moves! Have you already faced her at the end of arcade mode?