
here is a gameplay image of the office with the office desk aswell as the phone displaying a message for the night and the planned map on the monitor panel!
Also that TV at the back of the office is the monitor screen which is controlled by the panel!
Next up
An image of the Puppetmaster for Fazbear Horror: The Twisted Amusment Park
also he does have a top hat!
Some renders of Fazbear Horror the Twisted Amusment Park!(a game I'm working on)
if you're following me and still haven't heard of this game I would reccomend checking it out as it is the latest project I am working on!
There is an update coming soon!
I will be adding a preview of the How to play menu where you can view all the planned mechanics of the characters!
it appears after the cutscene!
the image above is what I have so far of the how to play menu!
Fazbear Horror: The Twisted Amusment Park page is here!! I set a whole page for the game which I would highly recommend checking out(it says what the game is actually about!), there is also a Title Screen preview to dowload!
the jumpscare for Bolts the Clown, this is the first jumpscare I have rendered!
You might notice that the name changed to "Title Screen and opening minigame preview" yes there is an opening minigame now! it is pretty cool in my opinion so it is recommended to redowload the game! it is still very small and won't take up much space!
Hey I just updated the game!
I updated the minigame adding more stuff aswell as dialogue! (as seen above) and added a cutscene that you get when pressing "PLAY"
also I added a secret in the game when typing a special code
hey, here is another scene in the game, it is the car park outside Fazbear Park, it will be on the monitor system
Hey I'm still making progress in Fazbear Horror: The Twisted Amusment Park, this is an image of a character!
Name: Bolts The Clown
I made him in blender
Hi there, I know I have already made a post saying all this, but to all the people who haven't seen that post yet, my fangame "Fazbear Horror: The Twisted Amusment park" is out in its full release.
0 comments