
That's right! The game will have this beautiful looking mod menu where you can enable/disable mods. Currently, you're unable to sort mods and mods are loaded in alphabetical order, but someday this menu will likely have that ability. In order for your mod to work in the game (when that time comes where you can even make the mods for this game), you need a folder with an ini file in it. This ini file includes the metadata for your mod (mod name, description, version).

One of the things you are able to do with mods is modify ANY texture in the game. As long as you have the name of that texture, you can modify it. This could be player textures, fonts, animated sprites. It can literally be any texture, including modded textures.

Here's another thing you can do with mods... Custom characters! It's just as simple as making an ini file and having a sprite for your character. The game handles checking for the sprite. The sprite just has to be the same name as the character. Custom characters can also have a name that's different than the name of the ini file and it can even have a price. If the character is free, it will automatically be unlocked. If it isn't free, then purchase it in the shop using your tokens. Whether or not your custom characters are purchased is also saved so that you only need to purchase it once (unless you reset your save data intentionally).
Hopefully, I will make it so that you're able to export all the games sprites (or at least a list of the sprite names) so that modifying game textures is easy. Due to the full game with its modding support not being out yet, I'm not going to provide to you a guide on how to even make the mods.
Also, modding should work fine on the Android build of the game, but for now it'll have to stay disabled for Android until I can figure out a location for the mods folder that can be messed with without needing to use an app like zarchiver.
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