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For day 929 of coding, I cleaned up the code for drawing the text box by replacing the unneeded variable with a local variable. This is to help it run a bit better
For day 932 of coding; I made an coal sprite, but haven't gotten to implement its use yet
I made an animation of @SubterraneanExhibit 's Dragon breathing fire for my Artfight Defense
Artfight Profile: https://artfight.net/~SubterraneanExhibit
Game Jolt Colors is back!
Draw your OC (or favorite character) in the Game Jolt color palette and post them in the Art realm with the tag #GameJoltColors25.
At the end of the event, we'll pick a winner & add their design to the GJ Colors sticker pack!
For day 930 of coding, I cleaned up the code some more by removing obsolete code
Here's more incredible art that Jolters have made for #GameJoltColors25!
There's still time for YOU to enter so check out your quest log!
Artists are tagged and posts are linked 🔽
For day 931 of coding, I cleaned up the code for spawning resources by replacing unnecessary variables with local variables
For day 933 of coding, I found a way to incorporate different drops from a single source. I will still need to setup some probability for said drops
Here's EVEN MORE art Jolters made for #GameJoltColors25!
There's still time for YOU to enter!
Artists and posts are linked 🔽
For day 935 of coding, It looks like the basic probability addition for the pickup spawn code is working. I will need to run a debug later to make sure there are no hiccups
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