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Jojo's Bizarre Adventure: Golden Generation
4 years ago

Here is another mock up concept! This time, it is for one of DIO's super moves - "Impale". Please read more in the article below.


This should get you a very rough idea of how the less flashy and more basic super moves will look like. There will be no big pause that displays a portrait or an animation, that is for an unrevealed mechanic. Remember, that is is going to look at least 100 times better in the actual game.

Thank you for all the support, I hope you like it



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After obtaining Act 4, Johnny may shoot a nail imbed with infinite spin across the screen, which releases Tusk Act 4 on contact, smashing enemies into the ground.

After fighting from the ground long enough, you'll be able to unlock Johnny's full potential, with his Tusk Act 4!

Hey, here is more progress on the game engine!

Sam is finishing up the lighting, menu and character mechanics, which will soon let us move on into implementing all of the characters in the game.

We will be doing more progress during winter, stay tuned!

Here is Johnny's first special move, where he can shoot a nail in one of eight directions!

No suprise attacks

This is Johnny's normal Stand On mode along with one of the normal attacks, which is a multi-hit drill type attack

Johnny's sprites made by Salami have been retouched to fit in with the HFTF art style of the game.

We haven't posted in a while so expect daily sneak peeks for at least 4 days!

We are back!

Time to show off Jonathan's redesign!

Look forward to more content soon

Here is Johnny's second special move, where he uses Act 2 to shoot a Golden Spin Bullet that will travel from the ground up onto the opponent's body on contact.