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1 month ago

Here is the finished look for the demo hallway, it took a while til I got it where I felt like it worked, but that involved lowering the texture quality of the wall, but I think with the flashlight filter it looks better, Tell me what you think!




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Past few days' work: I decided that I will make this game guided free-roam ( sorta like FNaF: Mimic or Ruin but smaller) in GDevelop instead. The Demo's first room is coming along great! Thanks for staying with me—thoughts on what you want from this?

Prefiltered hallway. This is for the test demo to see if people like the game concept and characters. This hallway may look different in the actual game, what do you guys think of it?

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

My D&D art for my family so far (WIP if you couldn't tell)

Levels' maps.

Made my first ever animation.

Some Shadow boss fight gameplay 👾

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

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