2 years ago

Here's a fanart of Klonoa that I made on the scratch editor!

(I originally posted this on Reddit at r/Klonoa 1 month ago)


Alternative poses (mostly just different ear positions)

image.png
image.png

Unfinished bit, might pick up on this again

image.png

Reddit post (alongside pride version of the art because it was june hehehaw): https://www.reddit.com/r/Klonoa/comments/1d87opc/klonoa_vector_art_pride_version/


BONUS!

image.png

I was going to make another klonoa fan art but this time with classic sonic and ps1 klonoa, but never got to finish it



1 comment

Loading...

Next up

Preview of the 1st level's final tiles (W.I.P)

I made some changes to the tileset itself too (and might make more).

1st level almost done!

Coded a new enemy system: they appear in 10 different places, but in reality there's only 4 of them! (It's not clones, that might be impossible on Gameboy unfortunally)

Read more

Remaking the first level! (Tile set not final)

Some of the feedback I got previously pointed out that the current level design felt too boring/empty, so now I'll remake the existing levels and change some aspects of the overall level design of the game.

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

Decorated the level + extended it just a tiny bit. Also added more bird enemies to balance with the many mice enemies in the level

Still going to make more changes to the level (all of those checkerboard tiles at the start might not be visually appealing)

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

Development flow is at max speed! I'm confident that I'm finally getting closer at properly finishing working on the Demo!

- Remaking the 1st level (W.I.P)

- Repurposed medals to be the end goal for levels

- End level screen (W.I.P)

- And more! Read

Art that I made for my game during the #Devruary challenge!

I didn't got to post these directly to the game page, so here's a post with most of them there!

(Link to the original posts in the article )

Testing out a new move! This move is for all characters

VERTICAL LEVEL!

Here you have to go up instead to the sides to complete the level (the jump mechanics work much better in this level format!)

This might or might not replace the existing horizontal (normal) levels.