Game
Project Mystic Blue

6 years ago

Here's a first quick peek at the actual fishing mechanics. There's still a lot of refining to do but the aim is for a simple yet strategic system to catch fish. Being mindful of how strong the hook is set, to the stress on the line determines the success.




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Currently planning out the features that will make the Alpha build. Soon I'll share what to expect in the alpha build that's coming soon. In the mean time, here's a art piece I worked on.

Let there be Climbing!

Yup this is an artwork done by your one and only.....me. I drew this on my phone, its not a Galaxy note but it does have a stylus and it gets the job done.

Search the area and find various types of bait. Some of the unique fish require harder to find baits!

Here's a full body pic. :)

Check out Project Mystic Blue's Inventory system. It's still in its early form, but it's coming along quite nicely.

The UI design will definitely change but I do want the equipped items to be visible during gameplay.

Small new addition, added an aiming arrow to help for more accurate casts. More fish created a couple more to be revealed. Slow development but more still to come.

This is an issue I've been neglecting for far too long. No matter what I do, it's crippling the level design. Finally going to address it.

The Purple Striped Kupler! Ferocious fish indeed. These prefer to stay in solitude and are very territorial. What a battle if you have this on your line!