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The Security Office in AWAG2 is based on the FNAF 3 office layout, with a new twist.
There's an air duct directly above you, and a handy window shutter. However, the building power can't support the camera systems and the window shutter at the same time.
I've been slacking a little lately regarding AWAG2, but now I'm BACK! The camera system is nearly finished, and I'll soon hopefully have more to show!
Here's a look at another new critter, Scarecrow! He'll gradually become more visible. The more visible he is, the more vent errors occur. Just view him on the cameras to stall him, but when he's in his final stage, a stare-down will make him retreat away.
A Week At Glob's 2 is in development! it's in the real early stages, but this next game is going to be a lot more intense, with more critters, less doors, and 100% more vents! And there will be a playable demo in the coming days or weeks! Stay tuned!
The new 0.1.4 version is out! Power drain and critter AI has been balanced, as well as a few other little fixes in the background. Also, here's a look at the Safe Room redesign, which will come alongside a full overhaul of all textures in the next update!
The new release is out now! Featuring a (mostly) all new visual overhaul, but still retaining the same old MS Paint style, as well as Night 6. The next release will be the full version, which will include a Custom Night and unique Challenge Nights!
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Fan art for Foolish I'm feeling kinda better so I drew this
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?











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