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The new 0.1.4 version is out! Power drain and critter AI has been balanced, as well as a few other little fixes in the background. Also, here's a look at the Safe Room redesign, which will come alongside a full overhaul of all textures in the next update!
I've been slacking a little lately regarding AWAG2, but now I'm BACK! The camera system is nearly finished, and I'll soon hopefully have more to show!
The Security Office in AWAG2 is based on the FNAF 3 office layout, with a new twist.
There's an air duct directly above you, and a handy window shutter. However, the building power can't support the camera systems and the window shutter at the same time.
A Week At Glob's 2 is in development! it's in the real early stages, but this next game is going to be a lot more intense, with more critters, less doors, and 100% more vents! And there will be a playable demo in the coming days or weeks! Stay tuned!
Here's a look at one of the new characters in action, Nightmare Glob! Unlike the other critters, he always lurks in the air duct right above you, so don't forget to check every now and again! If you see him, he'll leave if you shine your light enough!
Returning from AWAG1 is Ghost Glob! Unlike the first game, he's a more active threat now. Every so often, he'll appear in the office window, and you'll need to scare him off with the light. The window shutter won't stop him from getting you.
The new release is out now! Featuring a (mostly) all new visual overhaul, but still retaining the same old MS Paint style, as well as Night 6. The next release will be the full version, which will include a Custom Night and unique Challenge Nights!
Here's a look at Round King's mechanic. When active, he'll wander the building until he's bored. As soon as he's bored, he'll head for the office window. Simply shut the window, and you'll be safe, but don't flash the light too much, or he'll get angry.
Here's a look at another new critter, Scarecrow! He'll gradually become more visible. The more visible he is, the more vent errors occur. Just view him on the cameras to stall him, but when he's in his final stage, a stare-down will make him retreat away.











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