

Here's a look at the battle ui. At the start of the battle you are given the choice to fight or run.
Next up
I've started work on the new dungeons. All redesigns of dungeons 1 & 2 have been completed.
Working on getting the second dungeon ready playability wise. I'll try to change magic to skills for the two characters that don't use magic, but I'm not sure I can. Hope everyone is having a good Friday.
I've finished redesigning the first dungeon. Unfortunately you'll find the remains of those who tried escaping before you. Don't let that discourage you though, you only have to go 30 floors. The last image is the boss room of the dungeon.
The Cryptmaster Anniversary Update is here!
@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!
Try the FREE DEMO: https://bit.ly/CryptmasterSteam
Here's a look at the finished second dungeon. From here on out full dungeons won't be posted to keep things secret. I'll post one or two photos of other dungeons in the future.
The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam!
Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect
I've finished redesigning the first dungeon. Unfortunately you'll find the remains of those who tried escaping before you. Don't let that discourage you though, you only have to go 30 floors. The last image is the boss room of the dungeon.
I've started work on the new dungeons. All redesigns of dungeons 1 & 2 have been completed.
Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.
Just giving a look at the testing that is currently going on. I'm testing a boss with each character with base items and at the same level to efficiently balance the game.
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