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9
2 months ago

Here's a look of how the game will PROBABLY look on release. Of course, it's subject to change though.


Over the course of development, I've been trying to figure out the game's visual style. I kept trying to overcomplicate things so I eventually went with a single shade of dark purple for the backdrop. It's simple, but it works as it's effective at making the characters pop out.



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Finally got around to implementing Sub-Weapons.

Check out this sick clip I just hit. (And the new enemy, but who cares.)

Made the thumbnail for my game through the use of blender. Not gonna lie, this has to be the best piece of art I've ever made in my life. Feel free to screenshot.

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Finished up the player's base kit, along with other fundamental mechanics.

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Sneak peek of a new game I'm working on.

After 7 months and 26 days, I finally finished a game for the first time.

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Made this neat little pixel art. It took me over an afternoon and it's not the best, but I'm still satisfied on how it turned out. I made it while using a limited color palette if that matters.