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10
4 months ago

Here's a look of how the game will PROBABLY look on release. Of course, it's subject to change though.


Over the course of development, I've been trying to figure out the game's visual style. I kept trying to overcomplicate things so I eventually went with a single shade of dark purple for the backdrop. It's simple, but it works as it's effective at making the characters pop out.



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Some more official artwork for Remedy.

I just began work onto implementing Companions into combat, along with other quality of life changes.

Finished up the player's base kit, along with other fundamental mechanics.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Sneak peek of a new game I'm working on.

Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.

This afternoon, I created a battle theme that actually sounds remotely decent.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Just finished what would be the Overworld/Field theme for my game. Here, have a listen.