Over the course of development, I've been trying to figure out the game's visual style. I kept trying to overcomplicate things so I eventually went with a single shade of dark purple for the backdrop. It's simple, but it works as it's effective at making the characters pop out.

Next up
Implemented the Camp Menu, along with the addition of Consumable Items
With the addition of the Tech menu, the Camp Menu is finally finished in terms of functionality. Here is one final look.
Some more official artwork for Remedy.
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Finally implemented Companion AI, and the first enemy to the game.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
With the addition of Assists, the Combat system is finally complete.
I just began work onto implementing Companions into combat, along with other quality of life changes.
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.
















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