Game
TEAM SLAY-BELLS

5 months ago

Here's a visual idea of what the new movement options will be like.

This also changes how enemies are defeated / dealt with (and makes it easier than it currently was imo)




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I'm going to be participating in #ArtFight this year! ^^

This is going to be my first (full) Art Fight year! I'm so excited! ^^

https://artfight.net/~Miles-Games

My favorite #SonicCharacter definitely has to be Tails Doll (with Tails himself being a close second).

Something about the Tails doll just always filled me with joy. I think it's because of how silly he is, and always has a blank stare.

Deltarune OC I came up with while in a car ride, I doodled her when I got home.

I really like how her design turned out ^^

(She isn't based on any actual lore or anything, just a fun idea I had ^^)

#DeltaruneArt

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Brainstorming idea #2

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I decided to add a break button to the game Pressing this on ground slows you down faster, while in the air you will come to a complete stop and hit the ground like a stomp.

(Both of these only work if you're going fast)

#Devlog

@Dave_Microwaves_Games is a Jolter to Watch and indie horror dev! Follow @Dave_Microwaves_Games before the quest ends on July 1 and you'll get Coins!

Kick-Bell Single player gameplay preview:

(The first couple of levels are mainly to teach the player the main mechanics of the game, so the first two stages don't have any moving enemies to get the players to take their time.)

(Footage is a W.I.P)

Re-done HUD concept art (It's pretty rough, but this was just to get the idea down, and none of these icons or fonts are final)

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

been prototyping a game with a different kind of aesthetic compared to what I usually do!

Right now, it's not too much outside of jumping around a test zone (and a character customizer), but I'm really liking how it's looking so far!

#ScreenShotSaturday