Game
TEAM SLAY-BELLS

11 days ago

Here's a visual idea of what the new movement options will be like.

This also changes how enemies are defeated / dealt with (and makes it easier than it currently was imo)




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(Screenshot from the TEAM SLAY-BELLS twitter account)

Now that it's been about over a month, I want to know how everyone is feeling about TEAM SLAY-BELLS so far! ^^

Updated the candy cane power up a tiny bit! ^^

I gave it a collect sound, startup effect, and updated the visuals of the sparkles.

You may also spot a new enemy / obstacle in the footage that is hard to get passed without this power up!

I've decided that I think I'm going to re-work the gameplay of TEAM SLAY-BELLS heavily to have more movement options and better control.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

The glow-up is surreal. I didn't even realize how different the game looked compared to the Christmas Sage demo

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

tried making a Wii inspired aesthetic in Unity.

Hey everyone! The new demo is available now!!

You can download it through GameJolt or the SAGE game page ^^

https://sonicfangameshq.com/forums/showcase/team-slay-bells-2024…

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

made my first (successful) IK rig!