Game
Muse Genkaroku

5 years ago

Here's an example (prototype) of Mari's sprite, created using Aseprite trial version.

Colored using the NES palette.


Honestly, Aseprite can do literally more than what I can do in Piskel or Pixel Studio, offering more present palettes than that of Pixel Studio, including those I actually want such as the NES and Game Boy Color palettes.

Also, its price is also reasonable and cheap for both you and me: For you, it's $20, for me, it's about less than $10 (original price). Also,, Aseprite seems to be more popular in the game dev scene in creating game graphics than what I have been using for making all of the graphics stuff for my game.

I'm planning to move all of the production of game graphical assets to Aseprite, and learning how to use Krita as my primary software for creating large graphics (game promotional graphics, game parallaxes, in-game images, etc.), so as to make me feels more like a professional in making game assets (despite I'm still a n00b who get all game-making knowledge from the Internet and self-teaching).



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The two thumbnails of the game.

The first one is the Game Jolt version's thumbnail, and the second one is the itch.io version's thumbnail.

To create precise overworld danmaku, you need at least 100 events filling the borders of a single map...

And at least 10 maps to create a single simple Touhou-styled stage with dungeon crawling elements.

Evangelion x my Touhou fangame meme.

Chair Aoi Nabatame.

zelda pixelart !!

Here it is pals.

The first (and current) version of the intro theme.

Created using choir, harp and celesta instruments.

sharg again ! !

Septette for a Dead Princess, Pokemon-styled cover.

So, this is it, pals.

The header of the game, both in the Game Jolt and itch.io versions.

☆〜 my digital encaptured soul

#depthcore

This is why, ladies and gentlemen, kids chose to not to have waifus!