10.2.19
-Programmed the structure for each character's ending.
-Fixed a broken map.
10.17.19
-Fixed some programming errors in ending sequences.
-Programmed more of the ending dialogue (there's a lot of this, so I may be at it for a while)
Here's the devlog for October. Check out this link for information about the development of the game! https://www.youtube.com/watch?v=WLfBCUd998Y&feature=youtu.be
10.2.19
-Programmed the structure for each character's ending.
-Fixed a broken map.
10.17.19
-Fixed some programming errors in ending sequences.
-Programmed more of the ending dialogue (there's a lot of this, so I may be at it for a while)
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Another house i made long time ago.
So here's the first of the zodiac signs i will make for the next weeks.
Microsoft Windows XP Unprofessional (windows logo prototype)
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
I worked so hard to get all four of them to the end safely, but then...
Levels' maps.
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂa Regla. It is one of the natural wonders of the country!
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
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