10.2.19
-Programmed the structure for each character's ending.
-Fixed a broken map.
10.17.19
-Fixed some programming errors in ending sequences.
-Programmed more of the ending dialogue (there's a lot of this, so I may be at it for a while)
Here's the devlog for October. Check out this link for information about the development of the game! https://www.youtube.com/watch?v=WLfBCUd998Y&feature=youtu.be
10.2.19
-Programmed the structure for each character's ending.
-Fixed a broken map.
10.17.19
-Fixed some programming errors in ending sequences.
-Programmed more of the ending dialogue (there's a lot of this, so I may be at it for a while)
art comission.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
I was bored, so... ManutKat.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
2d lighting experiment
I did this on my 3DS ^^ #Kirby
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Double Rainbow!!!
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