10.2.19
-Programmed the structure for each character's ending.
-Fixed a broken map.
10.17.19
-Fixed some programming errors in ending sequences.
-Programmed more of the ending dialogue (there's a lot of this, so I may be at it for a while)
Here's the devlog for October. Check out this link for information about the development of the game! https://www.youtube.com/watch?v=WLfBCUd998Y&feature=youtu.be
10.2.19
-Programmed the structure for each character's ending.
-Fixed a broken map.
10.17.19
-Fixed some programming errors in ending sequences.
-Programmed more of the ending dialogue (there's a lot of this, so I may be at it for a while)
art comission.
Fan art for Foolish I'm feeling kinda better so I drew this
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
"Our work is never over" they said.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
What you all think
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Alone Together....
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Some Shadow boss fight gameplay 👾
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