Brigitte's Box
This was actually quite an easy model to make, since most the detail comes from the textures, and as you can see the untextured model looks very simple.
To get the textures I took screenshots in the game, and then to add detail I also used the screenshots as a bump map. Basically the program makes the lightest parts of the texture bumped out, and the darkest parts dented in, which worked really well with the metallic material.
I decided to have one side open to include the glass detail in the game, and I placed a light inside the box to give it a red glow.
You might notice that the face with the lion is oriented differently to the original, and this is actually because the screenshot I took has the game mouse cursor at the bottom which I was trying to hide ๐




Here's the first of a series of posts where I break down some elements of my Nancy Drew render I made in #Blender & how I made them ๐ If you're interested you can read all about it below ๐
Next up
A bit late for May the 4th , but here's a model of R2D2 I made in #Blender for the revenge of the 5th!
Here's a sneak peak screenshot from the game I made with my brother @Lit-Lore-Studios in three weeks! The game page will be made public on his profile soon, so make sure to follow him!
LGBTQ+ Game Dev Icons:
Tim Cain is the creator, producer, lead programmer, and main designer of the original Fallout. He even wrote the now iconic line โWar. War never changes.โ
He came out in the early 2000s and married his husband Robert in 2011.
Here's a little looping ambience animation I made in #Blender of one of the scenes from my previous animation
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Today I taught my #Blender class how to set up lighting for product rendering, and although it doesnโt look too exciting I think the result was good
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