2 years ago

Here's the first of a series of posts where I break down some elements of my Nancy Drew render I made in #Blender & how I made them ๐Ÿ˜„ If you're interested you can read all about it below ๐Ÿ‘‡


Brigitte's Box
This was actually quite an easy model to make, since most the detail comes from the textures, and as you can see the untextured model looks very simple.

To get the textures I took screenshots in the game, and then to add detail I also used the screenshots as a bump map. Basically the program makes the lightest parts of the texture bumped out, and the darkest parts dented in, which worked really well with the metallic material.

I decided to have one side open to include the glass detail in the game, and I placed a light inside the box to give it a red glow.

You might notice that the face with the lion is oriented differently to the original, and this is actually because the screenshot I took has the game mouse cursor at the bottom which I was trying to hide ๐Ÿ˜‚



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