We have a new musical tease for you! It’s the second official entry to the soundtrack of XYDONIA, and the BGM to the first stage, made in our usual FM arcade style. Let’s take a little walk into space!
Next up
Some weapon testing... Testing out the Napalm Strike, one of the Type-C weapons. The C (red) class will feature slower, more strategic armaments.
The Test Room! A bit of pattern testing. Yep, something went wrong for poor Blade. Stay tuned for more updates!
A closer look at MECHA TOKUMA! In the last update you got a glimpse of the boss to stage 1-C, attacking from a distance. Now it’s time to meet him up-close!
Revamped selection screens! Here’s the fully reworked character/weapon selection screen, getting ready to kick some ass!
Yoko's warming up! Here’s Yoko in action with her exclusive option system: The Eija Stone! Those homing lasers will help her get through all enemies, despite the slower movement speed of her ship. She’s very close to being completed!
Character update! We’re currently working on Yoko, who was only teased in the alpha. The ship design is now complete, and she’ll be ready to battle very soon!
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Regular exercise is key for healthy wings.
Try it out!
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
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