it's from the old hallway V2 render, which is technically scrapped. Pretty much the whole map is kind of being remade. Mostly rooms and hallways, except for the North and South office. As we found out that the map is too tight to work in gameplay. So a we are working on a wider/bigger version of the warehouse map.
Next up
I might be posting more at bsky tbh. Feels comfy and I wanna update yall that I've been in a horrible state but I feel good again :) hope the community is doing gucci too!
watching @CokosBeanz cook in Papa's Freezeria in dev vc
our development on Perceived REALITY is going great. UPDATE!! (read article)
So, things have been quiet. Well, reason being we're retexturing work and planning more stuff that'll go into the final. I can't show the other version, but have this one
Retextures by my friend: @MeikoHiya
Testing my game engine and the work in progress renderer (Opal rendering, a rewrite of eevee)
don- don't ask why he's here.
10 years of Fangames ❤️
Scrapped Half life 2 Render I was going to do for the anniversary.
[Composition context: Gordon foreground, G-Man background (Suzanne as placeholder), Ominous lighting, HL2 color pallet]
THE MAGIC HOUR | OFFICIAL TRAILER RELEASE https://youtu.be/TO8X9X6CK-M
Enjoying Childhood Half life 2 turned 20 years old yesterday :D
And also dying in pain with college this month oof ;-;
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