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8 months ago

Testing my game engine and the work in progress renderer (Opal rendering, a rewrite of eevee)

don- don't ask why he's here.


(test model used from https://sketchfab.com/3d-models/springtrap-877c5482f0c44736aa9b202f99e03436)

I was hard at work on the game engine:

we implemented a Python linked approach for IMGUI to quickly create our own custom Debugging GUI for later game development without the need of, coding in Cpp and recompiling the engine.

we've planned on adding a new binding replacing (well not replacing but we're just adding) py due to it's slow performance. Perhaps we're gonna use lua? we're not sure.

but this is the rendering engine in action. right now we're using eevee next's code in this case to test out effects and shaders soon and later they will be replaced with our own implementation but for the most part we optimized these effects for better performance and we will work on making them even faster.



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@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

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