Loading...
959
1 year ago

Testing my game engine and the work in progress renderer (Opal rendering, a rewrite of eevee)

don- don't ask why he's here.


(test model used from https://sketchfab.com/3d-models/springtrap-877c5482f0c44736aa9b202f99e03436)

I was hard at work on the game engine:

we implemented a Python linked approach for IMGUI to quickly create our own custom Debugging GUI for later game development without the need of, coding in Cpp and recompiling the engine.

we've planned on adding a new binding replacing (well not replacing but we're just adding) py due to it's slow performance. Perhaps we're gonna use lua? we're not sure.

but this is the rendering engine in action. right now we're using eevee next's code in this case to test out effects and shaders soon and later they will be replaced with our own implementation but for the most part we optimized these effects for better performance and we will work on making them even faster.



18 comments

Loading...

Next up

-Teaser photo-

YIPPEE

Grand Reopening!

FNaF Pac-man 2 Remake available now for Windows & Android!

We are under attack!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

What you all think

I-Buki

Mio-Da!

Ibuki Mioda!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.