and wall jumping too
Next up
going crazy with lighting effects
is ts ball bustingly hard enough for the first bonus level
i made this system to test boss animations ingame and it gave me an idea
to simplify level design i've created this object called an array (the yellow grid)
i got an idea: to activate debug mode you have to find this image in the game's files and vertically flip it
easter egg when you try to edit the save files
this game started my obsession with spike hallways
experimenting with visualizers again, also this is my first song of 2026
















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