Game
Beyond Closed Doors

7 years ago

Here's what I have so far in terms of room details. I'm fairly happy with it, however, I may make some changes, or may even revamp something completely.




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Finally modeled the tree, so the concept cube will be forgotten. (Sorry about the low-quality picture) I might bring it closer to the window, but I'm not sure yet.

Chiaki Nanami!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Showing off player 2 😎

What do you think?

Levels' maps.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Explosive domino effect

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc