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19
4 months ago

Here’s what I’ve got so far! Next, I’ll be adding damage to the projectile and a splatter when it hits the ground. #gamedev




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Decreased the pitch of all sounds when the weapon wheel is open to enhance the slow-motion effect. What do you think? #gamedev

Replaced all weapon fire sounds! Thinking about lowering the volume just a bit, what do you guys think? #gamedev

Started adding sound effects to the game, footstep sounds are in! What do you all think so far? #gamedev

Kikkerstein had a great day 1 at LVL UP EXPO!

If you’re in Vegas, come see us on day 2!

Made a small tweak to the footstep SFX, lowered the volume a bit, and fixed the transition between tile types #gamedev

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Working on different footstep sounds based on the tilemap. #gamedev

Cursor Update:

- The cursor keeps the same scale, regardless of the camera zoom.

- Each weapon has its unique cursor sprite.

- Added a little rotation flair for extra juice.

What do you think? #gamedev

This week's Fan Art Friday celebrates #CronosNewDawn

Accept the quest in your quest log to get started.

GJ Pro-Tip: Not sure what to make? Check out the game's Steam page for inspo: https://bit.ly/cronos-steam

Added multiple hit and death sound effects for the zombies, with random variations. What do you guys think? #gamedev