
Heres a look at the second boss fight of Shadow of the Orient...the Dragon Lord Shinzu. #mobilegame #indiegame #pixelart #actionplatformer
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Heres a look at my very first game i built back in 2017 when i just started to learn Unity. I loved the game tap hero and decided id make my own version for fun. Im thinking of revisiting this project and making it better with brand new pixel art...hmmm 🤔
The latest version of Shadow of the Orient features a new a spider enemy and larger d-pad controls for improved touch feedback. The next major update will feature an additional enemy character 😎 #indiegames #indiedev #platformer #pixelart
The other day i got a 1 star review because my game doesnt have a block feature. My game is all about dodging and attacking...if its too hard for you go play Candy Crush. This video shows how to properly play my game...with some Disturbed to pump me up 😝
Shadow of the Orient is now live on Steam. For PC gamers out there who enjoy a challenging action platformer with a brawler style combat system this game might just be up your alley for a low price of $5.99US. https://store.steampowered.com/app/3002780/Shadow_of_the_Orient/
Been busy working on challenge mode and i got a new audio track im the works as well. Here's another playthrough with the first 20 seconds of the new track...i think it sounds pretty dope so far. #indiegame #mobilegame #metroidvania #pixelart
Excited to announce that my game, Shadow of the Orient, will be making its way to Steam in the next few months with some new game updates and will retail for $5.99. Wishlist today! https://store.steampowered.com/app/3002780/Shadow_of_the_Orient/ #steam #actionplatformer #pixelart
Here's a look at the new rock climbing mechanic coming in the next major version of Shadow of the Orient and a new weapon...the battle axe. The new battle axe is going to have a longer reach making it easier to kill enemies from a farther distance.
Development on Shadow of the Orient is a wrap. The latest update on Google play now has challenge mode and a sweet new track for the cave levels...i felt it was neccessary to accomodate the environment and break up the audio repetitiveness. #indiegames













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