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The next major update of Shadow of the Orient is gonna pack a punch with a new hand based combat system and some new kick ass weapons for a more diversified combat experience. Heres an early look at the hand based combat system. #mobilegame #platformer
Holy crap my game store page is finally live on the PSN store. Never thought in a million years i would ever have a game published on a console system...i think i might just shed a tear 🥲
Been busy working on challenge mode and i got a new audio track im the works as well. Here's another playthrough with the first 20 seconds of the new track...i think it sounds pretty dope so far. #indiegame #mobilegame #metroidvania #pixelart
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
Hey peeps! Here's an early look at challenge mode which is coming soon to Shadow of the Orient. Each challenge will have a different ruleset and must be completed within 1 minute in order to get your score into the challenge leaderboards #metroidvania
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
The latest update of Shadow of the Orient now saves your last active checkpoint to disk allowing you to continue your game progress upon the next play session. #metroidvania #platformer #pixelart #mobilegames #indiegames
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Development on Shadow of the Orient is a wrap. The latest update on Google play now has challenge mode and a sweet new track for the cave levels...i felt it was neccessary to accomodate the environment and break up the audio repetitiveness. #indiegames
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