Next up
~🌿🌲Devlog #8: Spruce tree redesign to fit the pixel perfect world of Oscitancy Hollow :D🌲🌿~
🌲🍄Two devlogs in one week! Development is greatly underway. Devlog #5: Finished level 2 out of 11! Check out the sneak peak above! 🍄🌲
~🌿🌲After 99 days, the development of the devlogs of Oscitancy Hollow has returned! Level 3 out of 11 is now complete! Sneak peaks! Development is vastly underway with more devlogs coming soon! Check out more pics over on Itch: https://cr4ftyleaf.itch.io/oscitancy-hollow🌲🌿~
🌲🍄Devlog #6: Level 3 development is greatly underway and a new enemy has approached.......Gustav! The angry ghost cook! Thank you everyone almost 40 views! Can't wait to give y'all more devlogs and the eventual release! 🍄🌲
Favorite Legend of Zelda Memory is playing Majora's Mask and Ocarina of Time on the 2DS
🌿🌲Hello everyone! Devlog #1 here. I have been currently working on this game alone for almost 6 months now and I am inching ever closer to the release! I will be posting Devlogs regularly and asking the community for their ideas! Sneak peaks aswell! 👀🌲🌿
🌲🍄After a long break Devlog #4 is here! Level building is as active as ever and an axe sprite was added! 🍄🌲
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
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