I'm sorry for the late release. I've had huge issues with fixing the unoptimized generating bug, I had to remove the enemy AI and disable it from this build, but don't worry, I'm currently working on a custom pathfinding solution for this game. It may take quite some time to finish, which is mainly why I'm releasing this newer build right now.
The game should be fully playable now with no stutters or glitches! And as a bonus I've updated the graphics engine, modelled new walls, ceiling and the floors! I've also expanded upon the story, I won't spoil much, besides the name of the game changing to Backrooms: The Travelers Guide. :)
And also forgot to mention, some of the models in this build were unfinished, and were replaced with temporary placeholders. Just incase anyone's wondering!
I'm looking forward to feedback and gameplay videos, it would greatly help with development and implementing new ideas! Thanks!
Next up
Here is a sneak peak of the up and coming update! Hint: It's a big one. Really.
Hey! Here's an update on how things are going. I've included a sneak peak of the map (Without the secret rooms.) :) If you have any suggestions on how to make it better, any changes in the environment etc. Let me know here!
We’re teaming up with @NEOWIZ_QUEST
to support developers with a narrative game jam! 🤯 The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.
He's gonna getcha!
He's back
Shadow The Hedgehog X pixel art
"Our work is never over" they said.
Just a Pico sprite
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
I-Buki
Mio-Da!
Ibuki Mioda!










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