Next up
It's the Buildoids and Scrapones from the 8 bit games, but converted into 16 bit. As an extra bonus, I gave them much needed redesigns to allow the ability to transform, which will add to the gameplay as well. Until next time, have a good day!
Hey all, it's been a fat minute since the last post. These eight girls aren't new creations of mine, I had them around for a while. What's new here is that I gave them some upgraded armors to use for battling evil aliens, and it'll give them great powers.
These are the tiles for the final area, and it's larger than what the first game had. I'll definitely try my best making this final area way better than the first one.
These are the new villains planned for G-Edges, their alt-modes consist of animals, which you can easily tell by their armor features. The villains are fewer in number than the heroes, yet are much stronger, and they have powers comparable to them too.
These are the six main heroes in Erratic Fable. Gallant, Hefty, Pounce, Falcon, Slate and Timber have strong weapons and great powers. They only have muted colors just so they'd stand out from the Levity Fleet cast, more will come soon.
These are the main six heroes in Super Saviors. Their names are Lord Viper, Tiger Man, Mr. Stacks, Princess Eclipse, Steel Maiden and Pyro Lariat. They'll have simple powers, and I hope to showcase them soon.
Been a fat minute since I last updated this game, but I haven't forgotten it one bit. I finally got a logo made for this game, and it's lit. One that easily fits the cool factor of a superhero fighting game!
Here's all 12 characters that'll be planned for Erratic Fable, they'll have interesting weaponry along with great subweapons. All of which being Levity Fleet tradition brought over to this new series, and I'll show their moves soon!
This is the pause menu for Creature Hunt. I know it's not great so far, but still good for showing the basic meters for the player and shows a menu to access energy refills.
Here are the enemy drones for Creature Hunt, sure they're very similar to what I created in past games, but they'll be different enough to provide a good challenge. I'll also add objects that spawn enemies a lot, which will add to challenge too.










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