Game
Mask Of Semblance

5 years ago

Hey all! The Phase Strike is a swift attack that requires precision timing to chain and reactivate in succession. Which of the following visual cues do you think provides the clearest feedback as to when the ability is once agian chainable?


  33 votes Voting finished



3 comments

Loading...

Next up

Come join us tonight for a Philly Game Mechanics meeting where we will be discussing tips for growing your audience, and launching your indie game! https://www.facebook.com/MaskOfSemblance/

-In game sprite for The Wanderer character-

We've been hard at work on a new ability for The Boy - Phase Strike!

We had an amazing opportunity to showcase Mask Of Semblance in Philly at the skyscraper game event! (click to read more)

WIP - Working on making the Dzarmat enemy wake when the player is in range, and use a ranged attack to strike you!

Free Phone Wallpaper! Made this fun little promo image for Mask Of Semblance after our big move to Houston! If we have any gamedev friends in the area be sure to hit us up :) -Nik

Last Thursday, we were invited by Jake from Flyclops Games to talk in front of the Philly Game mechanics group about "putting your game out there" (click to read more) ->

Introducing a new enemy, Dzarmat!

Anyone going to PAX South this year? I'll just be in the crowd attending so would love to meet up and talk games :) Hit me up! -Nik

We've gotten a lot of traffic on our GameJolt page in the past couple of days, so I wanted to thank everyone with a process shot of the new ability we are working on, Phase Strike! Thank you for all the support, and look forward to new content soon!