Hey Beekeepers!
This is a small update to fix the light duplication/save lagging issue, adding auto-save options, + a few things to help clarify a few features that people seemed to be confused on
Patch Notes:
https://wiki.apico.buzz/wiki/Patch_Notes
Next up
More Modding API madness as we finish off the Modding API and start testing it properly! π¦Ύ
https://www.guilded.gg/TNgineers/blog/APICO-Devlog/Modding-Part-β¦
#IndieDevHour β’ #IndieGameDev β’ #DevLog
Attention Beekeepers! Butterflies? Solitary bees?? Alchemy?!? Oh my! We're excited to announce that our first free content update: "I Can't Beelieve It's Not Butter(flies)" will be released on PC this weekend, on 12th November!!
Hey Beekeepers!
Sorry for the delay, but you can now buy APICO on GameJolt! If anything you all lucked out because now you get the more stable version from day 1 :P The demo version will remain available!
We hope you enjoy <3
We've been super busy on a bunch of new content for the final update, from freezing cold bees to new decoration items! π
Full Devlog β¬οΈ
https://www.guilded.gg/TNgineers/blog/APICO-Devlog/The-Final-Strβ¦
Getting super close to the final build now, just some last few features to add in - like multiple crafting βοΈ
https://www.guilded.gg/TNgineers/blog/APICO-Devlog/The-Final-Strβ¦
#IndieDevHour β’ #IndieDev β’ #DevLog
We've been working on adding in a Modding API and a bunch of mod tools so people can make all sorts of crazy things in APICO! π€
https://www.guilded.gg/TNgineers/blog/APICO-Devlog/Modding-Part-β¦
#IndieGameDev β’ #IndieDev β’ #DevLog
Attention Beekeepers! π
Some exciting news - we're going to be running a Steam Playtest of the APICO Beeta from 30th Aug - 12th Sep and you can sign up now!! π
Sign up: https://apico.buzz/playtest
More info: https://www.guilded.gg/TNgineers/blog/Announcements/Open-Beeta-Pβ¦
Hey Beekeepers!
The wait is almost over! APICO is going to be releasing on May 20th for World Bee Day :D You can read more in our announcement post here: https://ko-fi.com/post/Release-The-Bees-J3J1CLD7Y Bee there or π π¨
If we had one bit of advice for new gamedevs it would be put your text into a CSV from the start, otherwise localisation becomes a really fun job..
Full Devlog β¬οΈ
https://www.guilded.gg/TNgineers/blog/APICO-Devlog/I-Dont-Speak-β¦
With the game finished and QA testing underway, we looked into adding more accessibility options! π
Full devlog β¬οΈ
https://www.guilded.gg/TNgineers/blog/APICO-Devlog/Accessibility
#IndieGameDev β’ #IndieDev β’ #A11y
0 comments