Game
APICO

5 years ago

We've been super busy on a bunch of new content for the final update, from freezing cold bees to new decoration items! 💛

Full Devlog ⬇️

https://www.guilded.gg/TNgineers/blog/APICO-Devlog/The-Final-Stretch




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We've been working on adding in a Modding API and a bunch of mod tools so people can make all sorts of crazy things in APICO! 🤖

https://www.guilded.gg/TNgineers/blog/APICO-Devlog/Modding-Part-…

#IndieGameDev#IndieDev#DevLog

Attention Beekeepers! 🐝

Some exciting news - we're going to be running a Steam Playtest of the APICO Beeta from 30th Aug - 12th Sep and you can sign up now!! 💛

Sign up: https://apico.buzz/playtest

More info: https://www.guilded.gg/TNgineers/blog/Announcements/Open-Beeta-P…

With the new town noticeboard you can help the townsfolk out, from getting interesting bee species to finding special items! 🤝

Full Devlog ⬇️

https://www.guilded.gg/TNgineers/blog/APICO-Devlog/Got-A-Quest-F…

#IndieDevHour#DevLog#IndieDev

My game in 50 seconds #indiedev #Gamedev #steam

Attention Beekeepers! Butterflies? Solitary bees?? Alchemy?!? Oh my! We're excited to announce that our first free content update: "I Can't Beelieve It's Not Butter(flies)" will be released on PC this weekend, on 12th November!!

Guide PC Man through a satisfying install in this Valentine’s Day themed download sim.

Getting super close to the final build now, just some last few features to add in - like multiple crafting ⚒️

https://www.guilded.gg/TNgineers/blog/APICO-Devlog/The-Final-Str…

#IndieDevHour#IndieDev#DevLog

Hey Beekeepers!

Sorry for the delay, but you can now buy APICO on GameJolt! If anything you all lucked out because now you get the more stable version from day 1 :P The demo version will remain available!

We hope you enjoy <3

Happy Devruary! Devruary Day 15 celebrates @ambercrowngames ! They're the game devs behind the puzzle-platformer game One More Experiment. We also have a question for the devs of Game Jolt: What’s the biggest dev mistake you’ve made?

If we had one bit of advice for new gamedevs it would be put your text into a CSV from the start, otherwise localisation becomes a really fun job..

Full Devlog ⬇️

https://www.guilded.gg/TNgineers/blog/APICO-Devlog/I-Dont-Speak-…