Next up
Happy to announce that the Castle Town is getting a full rework right now! It'll be just like you know it in chapter 4 (of course, with a few changes and additions)! And obviously, it will include "Castle Funk" soundtrack if certain conditions are met.
Ever wondered how testing process happens? Well, pretty much like that. Here is the test of a new thingy we plan to do for the race puzzles. (btw don't mind the broken tileset, the maps are still WIP)
It's been a while. We're still very far from being even halfway done, but here's a look at the new intro. Of course, in the future, it'll probably be much more cinematic, but we're not there yet, sadly.
Sketch for a NPC replacing a NPC from regular STARRUNE. Clearly not final gameplay.
I added in an NPC to the Hive area who complains about the ladybug dodging challenge. A challenge that expects you to no hit attacks that heavily rely on RNG, a not so popular addition. Share your pain with a cameo NPC!
Ever missed placing recruits in your Cafe? Well, miss no more! Discover new dialogue at the cafe by interacting with every new recruit of the game, as well as all the old ones.
Did anyone ask... For a challenge!? That's right, you'll be able to face new challenges with all kinds of rewards back in your old Deltarune Fighting Dojo! (Don't worry about the Rudinn, he's just filling in for the Puzzle Master for now)
(It's late... Shouldn't you go home?)
The TALK menu will hold plenty for you to discover based on certain conditions. This dialouge will be for after you talked to Mari, explaining her presence within Dreamland.
https://gamejolt.com/games/shilka/1049542
Started working on another "Small standalone fangame that maybe appears within Starrune as bonus content which semi-expands the world as it is a game in game."
This time a remake of an obscure SEGA text adventure spinoff, what fun!











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